Cool. Let's open up some questions. I'm a founder, product engineer, solo engineer, everything solo entrepreneur at the same times and recently I have started using cursi to handle both coding and design even like down to pixel level details. So what do you think about cursi? Is this cursi can become your one of your competitors and at the same times uh I just recently discover a tools called penpod or giving like developers more control through open source uh self-hosted options. What do you think Figma should uh move towards being more open and developer friendly to catch up with the trend of many so engineer become product engineer in the future and more and more solo entrepreneur using cursi to create product in the future. Yeah, I think it's a great question. Um and actually just was uh able to run into Michael backstage that was good to see him. Uh I think that when it comes to AI generation, you know, if you take a step forward from okay, I generated something, the next question is okay, how to make it good? And you know, there's different ways to do that. Uh you can be writing code and going into your browser and kind of having that loop. That's a very structural way to think. Um other people prefer to think in a more free form way. uh with make we're trying to enable that uh in a way that's visual first rather than code first. You can still get to the code. Um but I really don't think of cursor as a competitor. Uh I think of them as someone that we we just launched our MCP server to explicitly make it so that you can get your designs into cursor and windsurf and all these other NVS code you know all these great tools faster. So I think there's just going to be new workflows that are established and like I said if the differentiator is design then your first generation your oneshot is probably not the thing that's going to win. So I'd encourage you to think a little bit further than that. In terms of open source we actually just announced today uh the acquisition of payload uh CMS which is an open source uh project and uh I'm really excited about what we can do there and how we can support open source more. Thank you.
Hi Dylan. Um my name is Charlie Fearborn. Uh, I'm a game designer here at a startup in San Francisco. Um, and I graduated last year from USC in computer science and game design. Best major ever. So, it's cool to hear about the games roots of Figma. Yeah, we cut it off early. But Evan is also like really was really deep in game design and it's a hard hard industry, but it's a hard industry. Yeah. It's awesome that you're doing it. Um, I have kind of a more personal question for you. Um, uh, what is the meaning of life? um mean of life I think uh you know seek out how to explore consciousness, learn as much as you can uh uh share love with others and make sure that um you feel fulfilled and the other people around you uh are fulfilled and happy um at the end of the day. And I think that uh that can be something you do on a micro level in your local community, a macro level at scale, doesn't matter. Uh as long as you're living true to your internal values, I think that uh you're leading a fulfilling life.
Hey Dylan, thank you so much. Um I was wondering as a designer, are there any specific design principles that you love and use which you think a lot of like builders or companies get wrong or like sometimes even completely ignore? I think the biggest one that I repeat all the time at Figma, uh, which is not my own. It's, you know, has existed for decades is keep the simple things simple and make the complex things possible. Uh, there's always a wide range of things that you want to be able to enable. But if you try to do all of them and that's the expense of your product not being approachable uh, and not being obvious or intuitive how to use, you're you're kind of messing up. So, I think you have to figure out how to do both, but you start with making the simple things simple. Thank you.
I'm Michael. I study HCI and computer science at Colombia. Um, say there's a founder you really respect and you finally landed an enterprise contract and have a decent amount of traction on the project that you've been building with a bunch of friends. What would be the most polite way to show them the product and ask them to be an angel investor? I would send them a a Loom over email. Um, so that way, you know, it's got an async component since time is sometimes hard to find. Uh, they can watch it. Um, and if you want to really peique their interest, mutual connections help. Uh, but like I said earlier, cold emails work, too. Expect a cold email. Thank you. Okay, I'm looking forward to it. And honored, too.
Hey, Dylan. Um, I love your shoes, first of all, but um, thank you. Of course. Um, but you said you noticed behaviors when deciding what to productize. And I can very clearly see that. I was using slides for classes. I using Figma for slides for classes before you guys dropped slides made it easier. Using lock layers for social media graphics for my Fred and then Buzz made that so much easier. So I guess my question is how do you watch how people repurpose the tools and what kind of structure do you use for these emerging use cases? It's always a mix of signals, right? You have to do everything from like watching support requests to qualitative interviews, sitting with people and watching how they work, looking at the data and you know actually doing data science analysis on it, you know, looking at what people are saying on social media and more. But it's kind of you digest all those signals and you build some intuition around it and hypotheses you can test. So yeah, it's kind of art plus science but you have to combine a lot of methods I think. Awesome. Thank you. Thank you.
Hi. Uh thanks very much for the talk. Um so right now you're helping designers in a huge breath of industries. When you just started with the cold emailing etc. How did you go about with defining rise? Was it very broad as today or did you start focused on one industry? No, we really started focused on product design and uh for digital products uh where and I think even more narrowly where people cared about design uh if I'm going to be totally honest rather than like you know the broad world. uh it seemed like it'd be an easier cell. But yeah, I think it required um a lot of sort of slimming down of our ambition to be able to state that clearly. You know, I started off saying we're going to do everything and thankfully the team pushed back and so it got us to here with the ambition of later on doing everything, but I'm glad we started more narrowly.
Hi. Um, so my background besides being like a CS major and whatnot is also in traditional art. Cool. Um, where perhaps AI is not necessarily as popular as the moment. Um, so I guess my question is just how is Figma navigating like ethical challenges of AI and design and like incorporating AI into the products that you are you have available. Yeah, there's so many different ethical challenges you could consider, you know, everything from, uh, okay, you're doing some inference, is it heating up the planet, uh, to the questions of, um, okay, are these models regurgitating something they've seen elsewhere, uh, and beyond. And so I think you have to be very clear about like what you're trying to solve for. But yeah, it's a maybe a sort of escape answer. right now a lot of the work we're doing uh is actually with thirdparty models and so that's something that we have less control over um as we do more things in house I think these questions are very relevant and things that we'll have to wrestle with like the art world has
Dylan uh I'm an HCI researcher and a design founder and as we've been kind of like thinking about interfaces and how we talk to AI it seems that we tend to anthropomorphize things it tends to be that these are probabilistic and we can't design explicitly how we did with like previous hardware. Do you think of AI human interaction as necessarily a tool or how do you kind of like build a mental model around this? I think that there's uh sort of where things are at now, where they're going and you have to kind of consider both. I think that uh there's an interesting split maybe between people that come from a materialist worldview and by that I don't mean like they're going and buying stuff all the I mean the worldview of materialism is one of uh consciousness arises from matter and then on the opposite side of the spectrum is like religious mindsets where people go of course that's wrong like there's god god is great everyone has a soul doesn't have a soul obviously it's like a computer um and so those are like fundamentally at odds and uh my prediction is that we'll probably see an increase in people projecting consciousness onto AI whether or not that's the right uh thing that you know you agree with or don't agree with. I think that the number of people that'll do that will increase. Um and I think it leads to some uh very hard to wrestle with territories. And so yeah, I've been thinking a lot about that. And then in terms of what that means for HCI or uh whatever you want to call it, I I think that that's a very underexplored question and I'm excited to see what you do with it.
I think we're at time sadly. Um, but I just want to thank everybody for coming and uh wish you all the best of luck with whatever path you pursue. Thank you, Dylan.